Effects of some custom skills have been tweaked,ġ.Changes to AI recruitment priorities for our custom Lords,.All climates have been set as suitable for Chaos and Beastmen.Added a new unique skill to Alarielle which buffs Dryad, Treekin, and Treemen units,.They should occupy more often now, rather than raze and occupy, Changes to Beastmen and Chaos AI occupation priorities.They should build up their settlement more efficiently now, Changes to Beastmen and Chaos building AI.We hope that you have fun! Any feedback is welcome! Big Thank you to Wahnnou for great cooperation and help with this. Changes should be fully savegame compatible if you didnt started yet First Chaos Invasion. Second Invasion: 10,15,20,30 - normal, hard, very hard, legendary difficulty for each of the spawn locations (11), Units in the second invasion are rank 6 and characters have rank 34.įirst Invasion: 8,12,16,24 - normal, hard, very hard, legendary difficulty for each of the spawn locations (11), Units in the first invasion are rank 4 and characters have rank 18.First invasion has mostly T3-T4 units, second has T4-T5 units, Each invasion force has completely different army rosters.Pirates, Tomb Kings, Orcs and Savage Orcs should not fight against their own races but will attack everyone else,.Chaos Puppets, Norsca, Beastmen and Skaven invasion forces are vassals of the main Warriors of Chaos and share its animosities and predispositions,.Overall, there are 11 spawn locations with many different coordinates attached, so that the whole map is part of the conflict,.The spawn locations can be found in the attached map, Each invasion will spawn forces of Chaos, Chaos Puppets, Norsca, Beastmen, Pirates, Skaven, Tomb Kings, Orcs and Savage Orcs.The first invasion now has a chance to start sometime between turns 90 and 110, the second turns 140 and 160,.Here are the details of what exactly has changed: You will need to be very careful what Invasion difficulty you choose now when starting the campaign now or face the consequences. There is a good landing spot for your army, even on force marche.Today we are proud to present to you The End Times Update!Īt its core, it is a a massive rework of how the Chaos Invasion works, with the intention of completely changing how your endgame looks like. Same for his minor settelment until Couronne is out of the game. Go straight to Couronne´s Capital settelment and try to caputre or raze it. Importantly you will be not at war with any Norsca faction which allows you to leave Norsca for the time beeing. Defeating him in battle is enought.Īt this point you need to aquire a full stack of Berserkers by getting the last 4 units from the defeated enemy lord. Killing the General for confederation is not required. For example for the Helspire Tribe, the lord is Kamaerhon the bloody hound. You can check which Lord you have to defeate for confederation by checking the diplomacy window. This will not work with any other Lords from the same faction. Note: you need to defeate “Felman Ingersson” to confederate. Most of the time they will run away in force march. If your ambush fails, you still will be able to catch them next turn.
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